![]() Official snesDS home page was located at - and is no longer active. Getting the damn APU/CPU sync to work in an efficient manner while maintaining compatibility is the main issue right now IMO. The solutions we've used so far are less than perfect. Personally I'm amazed it's as compatible as it is Smile. That's the reason I keep putting off working on it. Once that is nailed, emulating HDMA will be possible, which brings in windows and maybe even basic color effects. I need to optimize the APU core more which is not exactly trivial as it's 95% asm right now already. Plus debugging a dual processor app with no debugger is a massive pain in the arse. I'm sure there will be some updates sometime soon. The latest release of snesDS runs faster than the latest of MANY versions of ports of Snes9x made to the PSP. Granted, the PSP does have MUCH better compatibility, currently, but it needs to be overclocked to 333 MHz in order to run Super Mario World at full speed with sound. This is a strike at those who look down upon the DS in terms of processing power. Super Mario World runs FULL SPEED, and sound is there too! And I own both systems, so I am no longer sporting a DS bias. ![]() ![]() I'll post a photo from my camera shortly. Sound is there (although not perfect right now, sometimes when it gets loud it gets staticy)ģ. Seems that loopy must be working on the graphics code, because sometimes when you collect Dino coins in Mario World now, they don't disappear. Good job to both Loopy and gladius on this one. (Busy with another project, updates will be slow for a few weeks.) Probably only the most basic games work for now. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |